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The Border Kingdoms—

an area of ever-changing mini-nations and fluctuating borders. The Border Kingdoms occupy an area of lush grasslands between the Lake of Steam and the Shaar. This area is divided politically into many smaller principalities and kingdoms. Because of the instability of the Border Kingdoms, no accurate maps exist and the borders move around as rulers and boundaries change — this is the ideal place for adventurers wanting to start a kingdom of their own. A borderer is the name given to an inhabitant of the Border Kingdoms.
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Dambrath

is a nation on the southern coast of Faerun. It is notable as it's ruled by a race of human, drow and elves know as the Crinti, who make up an upper class. Dambrath is a predominantly isolationist nation, though they do allow some trade with outsiders.
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The Great Rift

is the traditional home of Faerûn's gold dwarves, though there is also a human city nearby, called Khôltar. The country of 1,300,000 dwarves, gnomes, halflings and humans is ruled by a monarchy from the capital of Eartheart.
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Halruaa

is a land of magic, renowned for its electrum mines.[1] Ruled by Netyarch(wizard-king) Zalathorm Kirkson in the capital city of Halarahh, the fabled, quiet and wealthy magocracy is justly depicted as full of wonder. Created by archwizards foreseeing the fall of Netheril, Halruaa combines the peace and harmony of Cormyr with the magic powers of Thay. Nearly all arcane casting Halruaans are wizards, with one third of the total populace having some sort of magical powers.[2] With such ever-present power, it is likely their strict laws or perhaps their inherent nature has prevented their entire nation from being reduced to dust and ash years ago.
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The Lake of Steam

is a region in South Faerûn. Despite its name, the Lake of Steam is a quasi-inner sea connected to the Shining Sea.[1] With the Shaar on the east, it separates the Shining South from the rest of Faerûn. On its shores is a collection of free cities, mainly on the northern and western sides. The southern side, by contrast, is a collection of kingdoms collectively named the Border Kingdoms. At the center of the lake is the Arnrock.
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The Shaar

is a stretch of grassy plains and gently rolling hills that measure more than 1,500 miles from east to west, and about 250 miles from north to south. By 1479 DR, due to the Spellplague, the Shaar has become a vast desert wasteland known as the Shaar Desolation. In the center of the Shaar Desolation lies an enormous area called the Underchasm where huge swathes of land around the Great Rift have collapsed into the Underdark. Bordering the Underchasm to the east is a region called the East Rift.
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