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Narfell

 
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Bildoobaris,

the unofficial capital of Narfell, is little more than an open plain that rests in the towering shadow of Mount Nar. For one tenday every summer, this plain turns into a bustling city consisting of over 30,000 Nars. Also called Bildoobaris, this festival is the largest and most important holiday in all of Narfell; even the cruelest and most fierce Nar tribes come to drink, feast, and trade together.
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Dun-Tharos,

created in -970 DR, is a ruined city in the heart of the Rawlinswood that was once the imperial capital of Narfell. Raumathari battle mages laid waste to the city, leaving only ruined buildings and rubble. In 722 DR (the Year of the Last Hunt), a powerful druid called the Great Druid of Leth took residence in the ruins of Dun-Tharos and claimed the title of nentyarch, an archaic Nar title of lordship. In order to cleanse the Rawlinswood of Narfell's foul taint, he grew a living fortress of trees over the ruins. Recently, in 1371 DR (the Year of the Unstrung Harp), a being known as the Rotting Man and his army of diseased creatures drove away the druid and took control of Dun-Tharos. The nentyarch fled into exile at Yeshelmaar, and Dun-Tharos lay buried under masses of rotting dead and dying trees and vegetation. The Rotting Man occupied the ruins for 2 years before a mystical rite went awry and summoned scores of ancient demons to plague the forest.
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Fortress Narder

Located at the far eastern edge of the Forest of Lethyr, Fortress Narder was a gathering point for Nar armies preparing to invade Raumathar in the days of the empire. A Raumathari spell reduced the fortress into a pile of rubble and broken stone. A foul sickness currently permeates the ruins of Fortress Narder. This sickness seeps from the dungeon and poisons the surrounding water, soil, and air. The former Nentyarch of Dun-Tharos, with the aid of other druids, has been working to cleanse the area, but their efforts are hampered by frequent attacks from the hezrou demons that lurk in the fortress's depths. The nentyarch suspects that a transplanted chunk of the Abyss or some other source of evil power lies at the heart of Fortress Narder.
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Fortress of the Half-Demon

The ruins of the Fortress of the Half-Demon lie within the borders of Rashemen in the North Country, near Lake Ashane. The keep is built of magical and mysterious stone, which is said to have prevented its destruction at the hands of the Raumvirans. The stone comprising the walls of the fortress is icy cold and gives off a harmless, glowing green vapor. The entrance to the keep is an enormous iron gate in the shape of a demonic face. A hagspawned creature named Losk now resides in the ancient fortress with his gang of ruffians and thieves, who are searching the dungeons for anything valuable.
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Mount Nar

is a massive, snow-capped peak that lies in the lands of Narfell. It is even visible from the crossroads at N'Jast. The ancient kingdom of Jastaath, one of the small Nar kingdoms that existed before the rise of the Empire of Narfell, was ruled by powerful priest-kings who kept a fortress high atop the western slopes of Mount Nar. The magic of the mighty priest-kings was able to control the weather around the fortress, keeping it pleasant and warm even in the dead of winter. The ruins of this ancient city now lie lost beneath the everlasting ice and snow. No modern expedition to the peak has ever found the buried ruins of the ancient castle. These expeditions are no doubt hindered by Kryonar, a white dracolich wyrm that resides in an icy cavern in the mountain's northern face.
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Shaundaular,

now also known as the City of Weeping Ghosts, was once the capital of Ashanath, a minor Nar kingdom. The city's ruins lie along the shores of Lake Ashane in the Great Dale. Shaundaular was destroyed in −946 DR by the Nentyarch of Tharos when its leaders refused to join the new empire, and now it is haunted by hundreds of wraiths and dread wraiths.
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Val Murthag

was a Nar fortress destroyed by Raumathari battle-magic during the final war between the two empires. Its ruins lie on the western edge of the Great Dale. Val Murthag was Narfell's unholy spiritual center of demon worship. All that remain of the surface structure are crumbling walls of stone, but in vaults deep below the surface reside trapped demons, undead, stolen Raumathari artifacts, and secrets regarding a ritual used to transform mortals into fiends. Branimern Rythil, a renegade Red Wizard, and her imp familiar have been exploring the ancient fortress recently, hoping to learn about its demonic secrets. She avoids strangers for fear of retribution from her former master, Nevron, the Thayan Zulkir of Conjuration.
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